Tether Terror

The Tether Terror is a monster composed of a rotten head, connected to a rotten hand by its stringy entrails. It does not know the exact location of the player, but it will hone in on loud noises and can be lead towards you if you are not careful.

Gimmick
The Terror's healthpool is divided into two different entities, being its main body and the tether between them. Hitting the Terror in its connecting viscera will damage the connection, and eventually it will break, severing the head and hand and forever seperating them. Seperating them will divide the main body health by two, giving half to each new entity.

The head and hand work well together when connected, as the hand acts as the main damage dealer and the head functions as navigation. When seperated, the head will be forced to roll around in order to move and thus be slower. The hand will also no longer recieve directions to pursue the player and will wander aimlessly, attacking whatever it runs into.

Tether Terror
-Seperate-
 * Main Body HP: Average
 * Tether HP: Low
 * Speed: Quick
 * Damage: High
 * Head Speed: Slow
 * Head Damage: High
 * Hand Speed: Fast
 * Hand Damage: High

Connection Creature
Head is tethered to two hands now. Destroying a tether will divide the health evenly in thirds among all parts. -Seperate-
 * Main Body HP: High
 * Tether HP: Low
 * Speed: Fast
 * Damage: Very High
 * Head Speed: Normal
 * Head Damage: Very High
 * Hand Speed: Fast
 * Hand Damage: High

Attatchment Attrocity
One central head is connected to two hands and two heads, making a total of 4 tethers. Health is distributed evenly and fairly. -Seperate-
 * Main Body HP: Very High
 * Tether HP: Low
 * Speed: Fast
 * Damage: Incredible
 * Head Speed: Fast
 * Head Damage: Very High
 * Hand Speed: Warp Speed
 * Hand Damage: High