Grich Stitcher

The Grich Stitcher is a crudely sewn fabric-monster, comprising initially of a head and an arm. Its gimmick revolves around it piecing itself together from other fabric pieces scattered around the map.

Gimmick
Grich's many pieces are scattered across the entire map. They move around on their own but pose little threat when seperate. They will join together with any other pieces they come across, and if enough pieces combine, they can then become a serious threat. Multiple large conglomerates can form at the same time, and will combine should they meet. Larger groups move faster, deal more damage, and have more health.

Seperate pieces can be destroyed, though they will flee when damaged. Conglomerates will split into their seperate components when damaged, piece by piece, as they are damaged. Pieces forcibly removed will flee for three seconds and then attempt to regroup. They can be killed in this state.

Variants
The Grich's gimmick causes its stats to vary wildly, and thus its higher variants just gain new mechanics instead of stat boosts. It only has two variants, as the first counts as its first and second in generation.

Grich Stitcher
Just your everyday stitcher of grich.
 * HP: Low (Per Piece)
 * Speed: Very Slow to Fast (Many Pieces)
 * Damage: Low to High (Many Pieces)

Shadow Sewist
Sews the shadows. Damaging pieces and conglomerates causes them to ooze damaging black fluid. Dissassembled conglomerates maintain their stats better by supplementing their ranks with the shadows. Its stats decrease at only half rate.
 * HP: Low (Per Piece)
 * Speed: Very Slow to Fast (Many Pieces)
 * Damage: Average to Very High (Many Pieces)